Download PDF by Serina Patterson: Games and Gaming in Medieval Literature (The New Middle

By Serina Patterson

The first-of-its-kind, video games and Gaming in Medieval Literature explores the intensity and breadth of video games in medieval literature and tradition. Chapters span from the 12th to the 16th centuries, and canopy England, France, Denmark, Poland, and Spain, re-examining medieval video games in varied social settings equivalent to the church, court docket, and household.

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Games and Gaming in Medieval Literature (The New Middle Ages) by Serina Patterson


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